Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
Hey, I like to share some screens of the current game I´m working on for the university. It´s about a whistleblower who spys out his employer. It´s all in a very early stage, most of the materials are done in Substance Designer and yeah... it´s Unity game, not Unreal. The first picture is a little 3D render I overpainted…
Happy to say this game also won The Unity Awards - Winner for Best Student Project went to Lyra: The Traitor Lyngrave We are excited to say BA Games Art and Design final year students Alec Thomas & Callum Tweedie-Walker won the Unity Games award for “Best Student Project in the World” for Lyra: The Traitor Lyngrave. This…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Unity Asset Store: http://u3d.as/content/dream-creations/excel-local Video Demo: http://youtu.be/BzPrmEkUIRQ ExcelLocal is a powerful language localisation system using Excel Spreadsheet with Unity. This process is highly scalable and provides an architecture which separates data from logic. Features: - Support UTF-8. The…
hello everyone I started using Houdini Engine in my workflow. and now I wonder how much is possible to use Sbsar or Sbs files in Houdini digital assets. (a final layout of my digital assets is in the Unity engine)
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
Doing some environment and shader tests in Unity. I started by creating 4 different lods for my tree test. Once I imported to unity I added it to a terrain mesh and adjusted the lighting. I would like to add animation to the water shader next using the shader graph. This is what the current assets look like in Unity with…
Hi! This is a thread im starting to document some of my progress on a portfolio style environment piece in Unity using the HDRP.. The projects main focus is using a photogrammetry scan of a massive abandoned linseed oil factory I did about a year ago with a friend but didn't have time to really work with until recently. Im…
Hi guys, Wanted to let everyone know that our website is finally up, and our first product is now available for purchase at http://insidious.pt/. Description: Amplify is a Virtual Texturing extension for Unity Pro that allows level artists/designers to use a huge amount of textures without worrying about texture memory…