Hi guys I'm interested in getting into non-digital sculpting, but i haven't got much of an idea where to start. I'm sure there's a few traditional guys among the polycount crowd. What sculpting substance/tools should a beginner be looking to get? I'm not keen to spend a ton of cash, so if you can - give me the rough…
Howdy! It´s been quite a long time since my last post here on polycount. Well, I´ve been trying to earn some skills in ZBrush lately, so I´d like to dedicate this thread to my sculptings. Here´s my latest stuff: This one´s still WIP and I´m going to come back to this eventually: Head for my samurai sculpture (the ears need…
Hey guys, I have been working on a druid type character for a project in my university. It is my first time sculpting anything, and honestly it is my first time modeling anything realistic so it has been quite fun going out of my comfort zone (I am used to low poly modeling) :poly124: I have been using Mudbox and Maya,…
Hello everyone! I came this far with the sculpt and i`m stuck. I always get stuck on this phase, next phase would be refining and pushing the sculpt further, making it better. But I dont have the eye for that yet, could anyone advise me on how to push it further now, it would be a great learning experience for me. I went…
Hello guys, I am a 3D sculpting artist making likeness sculptures and I was wondering if anyone can advise me as to how to sculpt this kind of hair ? what is the technique behind it? Thank you so much in advance to anyone who answers.
Thank you for the feedback. I will be posting up references. so you guys can give proper feedback. I Will consider everything been said. I haven't had much free time up until now. So in the next few days i will be working on just eyes and proportions off the face. Hope the sculpt shown below is a step into the right…
I want to get better at sculpting people. I might have gone a little too fast and posted this to my artstation a bit too early along my journey of learning. Big mistake. I feel that there are quite a few mistakes but I'm not able to pinpoint what aspects are wrong exactly. I might have been looking at this a bit too long…
so I'm going to try and whip together an entry for the mudbox competition as I've started to get pretty decent with it, and I realized I don't really know the answer to something so I take a base mesh for a character and unwrap it, import it into mudbox and being to sculpt and paint it, it's done and it's awesome How…
Hiya! I'm Liam. Relatively new to sculpting here, with on and off bouts of inspiration. I'm looking to really get into Zbrush character and object modeling and mastering the art of sculpting a bust has become high on my list o' priorities. My current project is an angular female face. For the most part, the facial anatomy…
Hey PolyCount! First weapon sculp there with reference, just wanted to get some feedback and criticism during the process because I want this to look as good as it can, i'm planning on using it as my first portfolio piece (i'm currently in College in the UK and just stared second year). Also feel like I should mention this…