I've been working on this for a while now (i.e. too long), and was kind of on the fence as to whether or not I should post it. It's pretty boring, but I more or less just wanted some feedback on the proportions of the head. I'm sure everyone on #model_design is sick of seeing it by now, so maybe a second opinion will do me…
hi polycount! i have a few questions regarding the process of sculpting the human head. hopefully someone would care to help! this is where i have right now (started from a perfect-topo basemesh) reference: (just trying to learn n' sculpt a generally correct human face using this model. nothing portraiture or accuracy…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Hey all, I really wanted to do a sculpt of Vivi, as he is my favorite FF character. I have not sculpted many characters, but I was looking to use this project as a means to learn to rig a character. I am in the early Z-brush stages (avoiding too many details before I get my proper shapes in), but would like to retopo…
I try to make something for my wife every year and since our anniversary is coming up I decided to sculpt her wow character (whom she loves). Zbrush sculpt only started from zspheres. Only thing I did outside of zbrush is the stand. Going to look into getting it printed later for her so she could have it on her desk. Crits…
Hi everyone Ive started trying to sculpt some detail using Zbrush 4r6 and at the moment Im really struggling. My main problems are getting the likeness in the face and exaggerating the muscle forms without carving a bunch of random lines with the dam standard brush. Mesh details at the moment are: 3 sub divisions with at…
Hey Polycount, I am trying to make a likeness of a friend of mine. Right now I am at the stage where I started doing the pores. But I thought It might be a good Idea to get some kind of rendering setup going to get an idea how visible the detail is that I am sculpting onto the model. Right now this is how it looks in…
cant wait for the day we can stop concerning ourselves with this cloth sculpting malarky, and get something really interactive. no matter how artistically it's done, sculpted cloth always irks me. but laying down folds in zbrush, you can take the usual approach of working from the broad shapes to the finer details. pick…
For the last year or so I've been making animations with maya and modelling small characters, nothing serious, but I've really enjoyed it. In the past I learnt to paint a bit and programmed some games but now I kind of want to make a concrete decision to move from a hobbyist to someone actually pursuing a professional…
Hi! I'd love to get some feedback on my third ZBrush sculpt - it's Naija, the main character from a game I made called Aquaria. Here's the original concept art I did for her when the game was released in 2007: http://www.bit-blot.com/aquaria/naija.html I'm a 2d artist who's trying to get into 3d modeling, with the eventual…