Hi everyone Ive started trying to sculpt some detail using Zbrush 4r6 and at the moment Im really struggling.
My main problems are getting the likeness in the face and exaggerating the muscle forms without carving a bunch of random lines with the dam standard brush.
Mesh details at the moment are:
3 sub divisions with at just over 2 million polys
The trousers(legs),torso,arms and head are all one subtool with the waist rings,belt and gun as separate sub tools.
The brushes im using are:
Trim dynamic
Inflat
Clay build up
dam standard
move topological
standard
The first image is the main reference im using to create my sculpt. Although this image is a toy I want my final sculpt to be usable as a game character without the knee and elbow joints of a toy figure.
Im also not aiming for an ultra realistic look for barret i want the character to be more stylized and be readable as a middle aged, black, male.
Ive tried to provide as many shots as I can any links to some good tutorials would be a great help. I realise alot of this is down to practice but even just a list of what ive done wrong based on the images and info ive given would be brilliant.
Any information you need to know that ive left out please ask.
Face front straight on
Thanks Guys
Replies
Should I gather photo references of say Mike tyson even tho the character will be more like a cartoon than realistic? Thanks for responding by the way
Sorry KingKellog I like the freaky look plus dont want to make drastic changes to the form at this stage.
Thanks for the feed back everyone