Hello everyone. Is it possible to create a game set on an island by designing the entire island in Blender and then importing it (possibly as individual components) into Unity? Or should the island be built piece by piece in Unity? What is the best approach?
Hi im new to this and this is the first time i am rigging something. and so far the only bones that work are the barrel and the whole weapon bone. i had already made sure prior to this to separate every item that i will be moving to the vertices thingy and named it right. (im sorry if i named the gun parts wrong) Please…
Blender 2.79b Win 10 Am trying to bake hair planes in xnormal but getting endless errors so decided to check the exported meshes. Export wavefront obj and then reimport. Nada. Cant see a thing. The model is in the correct layer and present in the outliner. Pressing Del zooms into the origin but nothing visible and nothing…
Does blender let you really model and texture things? And I don't mean the wishy washy stuff, I mean does it give your serious control. If blender lets you do the tutorials on Cholden's site for example, then no. http://chrisholden.net/tutor/tutors.htm The first one I would try to do would be the low poly human because if…
This is a isse that i had problems with before and i need to understand whata going on. 1 Its not A double sides isse from blender ( atleast i think its not) 2. Its not a "show backside in Z brush issue 3. It happens in Subatance and zbrush. Normaly it happens when i flip a object in blender. But whats going on there :)…
Hello, I posted a question a few days ago (blimey, actually about 20 days ago!) asking about the best 'pose' for modelling things because a t-pose seemed to cause exaggerated creases in Marvelous Designer on the shoulders of the model.…
Hi everyone! I'm new to Polycount but I thought I would ask a question here anyway (I have scoured the internet and these forums to find an answer but I cannot find one). I have some wings that I have created in Blender, and for the wing membrane I have created it using a plane. However, I have discovered that one side is…
When I export my model from Maya as a .OBJ and import it into Blender, it as a lot a few holes and double the poly count. Is there a way to fix this? I also tried to export the file as a .FBX, but the result was the same. (I want to buy Maya LT to model, but it doesn't support SMD import/export plugins so I'm trying to…
https://www.blender.org/press/ubisoft-joins-blender-development-fund/?fbclid=IwAR3tsva9SBRlALf6FndELMLIktVPGXo7rwHYylsMRA7aTMoU1ZxtuNs2cG8 2.80 is almost close to release and after multiple kept promises, beta testing and a freakton of new features, this recent news is just great to hear! I already heard from some friend…
This is such a cool addon,definitely going to speed up getting animation done.I just wanted to notify other Blender users about it. Demo: [ame=" https://www.youtube.com/watch?v=wmimtiW9G7s"]Real Time Animation addon - YouTube[/ame] Its free.So check it out here. https://sites.google.com/site/pointatstuffweb/ I am wondering…