Blender 2.79b Win 10 Am trying to bake hair planes in xnormal but getting endless errors so decided to check the exported meshes. Export wavefront obj and then reimport. Nada. Cant see a thing. The model is in the correct layer and present in the outliner. Pressing Del zooms into the origin but nothing visible and nothing to scale up. Export selected active. Tried it with a simple model and complex one. Nothing. Attached a cube, deleted it, export reimported still nothing. Any ideas welcome.
Had this happen randomly in the past once or twice and could never figure out what caused it.
Exporting .obj would work provided that 'selection only' is disabled
otherwise it'd just export a 90 byte file.
Easiest way to fix it was to just append the entire scene into a
new Blend file and work from there - it'll allow you to export correctly using 'selection only' option.
Ok I run few simple tests and found out that for some reason export selected only in your scene is not working , export all is working tho So simple solution is to Ctrl+C all geo and open and new scene[File->New] and Ctrl + V and all work again
I have same thing happen with different tools in maya million times
If you still got N gone error simple triangulate while exporting that solve it for me
@ Zeist & cavuliero: Thanks for the advice. It worked! Everything imported correctly in the new blend file just fine. Thanks for the advice on the N-poles cavuliero.
Replies
That is very kind. Thanks for the help. Here is the file.
https://www.dropbox.com/s/nuront8n7g1dnrb/export_test.blend?dl=0
Cheers
Cheerio