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Blender Importing .OBJ from Maya Incorrectly?

Dinosoarex
null
When I export my model from Maya as a .OBJ and import it into Blender, it as a lot a few holes and double the poly count.  Is there a way to fix this?  I also tried to export the file as a .FBX, but the result was the same.

(I want to buy Maya LT to model, but it doesn't support SMD import/export plugins so I'm trying to work around this issue since Blender is compatible with SMD)

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