Hi all, Does someone know how I can set a default object color when making primitives like boxes, spheres etc so they always are in the same color when created. Thanks
Hi, does anyone know how the heck I can make an object attach to another object's vertex and rotate according to the normal vertex, using Maxscript and/or Script controller? I've found this script that attach one object to the vertex of another, but only follows its position. I need it to align to the normal of the vertex…
Hello I am wondering if there is any tool that creates an automatic polygonal merging between two separate objects, , I am not just talking of attaching an object to the other but like have to meshes and get them closer and when enough close merge the two models into one like if I put together two drops of mercury or the…
Hey Sorry if this was brought up before. I am forced to use max2012,2013, just wondering if there are any plugins or hacks to make the UI minimal. Not something insane that redoes the entire UI but something that could toggle the visibility of the bottom and top bars. (The script/view options at the bottom, and the thick…
I'm having a hard time figuring out what is an instance of what in my scene. Is there some easy way to visuzlize all relationships between entities so I can tell what is hooked up to what. I looked for something in the schematic view but wasn't able to find anything.
Does anyone know of a script/plugin that would make this possible? I'd like to be able to collapse modifiers down to top Edit Poly modifier instead of just the base Editable Poly, but afaik it can't be done by default in Max.
i installed 3dsmax9 on windows7 and tried to run it in winxp sp3 compatibility mode, but it just starts, opens the tips window '(which doesnt show anything) and then freezes do you know how i can get it to work?
Hi I was toying with the array toolbar icon and here is a descriptive picture of my problem ... The ring is not aligning along he splin but gets weirdly rotated or not centered following the path , what you think is the reason and how can I fix so to have the rigns flow along the path with perpendicular axis?