BUCK is looking for a talented Unity Shading Technical Artist to join our Games team in our design-driven Los Angeles studio. The Unity Shading Tech Artist will work with the creative directors, look development team, and Gameplay Engineer to create original and compelling lighting, shading, and rendering solutions that…
For texture resolution, whatever works on mobile, I guess. Depends on a lot of factors, just use common sense :P You can use up to 3 UV channels in Unity 5 (two in Unity < 5), so you can use one for a second texture with big colours and modulate your tiling texture with that to try and remove obvious tiling and add some…
This is something we're looking into a little bit, but no concrete plans at the moment. Right now Toolbag and Skyshop are two totally different apps, but getting them to work together in some way may be an option down the line. Marmoset Skyshop is a set of tools for generating image based lighting content from panoramic…
We're a team of AAA veterans working on innovative stylized tennis mobile game for iOS and Android in Unity 5. We are searching for an experienced environmental artist to work remotely with us under 4-6 months contract (could be full time or part time; can lead to another contract after this one or permanent position).…
Hey guys! we have a scifi game for mobiles based on unity3d coming up! If you have the following skills contact us via: kontakt@polygonfabrik.de .. otherwise please dont, thanks! - Low poly modeling of characters ( 800-1000 tris ) - Detailed textures hand painted incl. lighting effects ( no shaders used ingame) - Rigging -…
So here's a link to the actual, official announcement at the actual time it was meant to be announced, without random made-up parts ;) Click me>> Unity 5! And a few of the features from the press release - Physically-based Shading Unity 5 will launch with a new built-in shader system. The new shading is physically-based,…
I NEED HELP!!! So, please, dear folks of polycount Forum, help me make a very important decision. UNITY 5 or UE4? So here are my thoughts: UNITY 5: + ears of experience with Unity 4, ergo: faster workflow + going to switch to Unity 5 soon at work, so a little head start + mobile support (easy for GameJams and stuff) - too…
keep in mind that technology advances. People working in mobile games a few years from now will probably have other skills than people who work on mobile games now. Mobile GPUs will be able to push more polies, offer better lighting models, etc. And there will be studios who will want to make use of this. Look at unity,…
Finally my moment to shine https://www.artstation.com/artwork/N5qKwb Are you having troubles with Unity GI bakes..well have no fear HAWK is here XD Alright Unity GI is like a cat you have to deal with it patiently. First off make sure your project is on correct console as in PC or mobile device. Clear GI cache Turn off…
Hello! Meet : We are a small team of 8 professionals between digital paintors, 3D generalist game artists and certified Unity developers. We are located in Argentina. We develop 3D and 2D art for video games and applications. These are our services: * 3D modeling - Organic and hard surface, for video games, animation or 3D…