Thank you @hwaminjung , I appreciate it! I will stick to the taller version, I like it more as well : ) Usually I do most of the textures and details in substance, but this time I want to create the majority of the materials in Zbrush. Here is a little bit of progress:
Hello, after watching the recent challenges with great interest, I've decided to participate this time. I've selected the hard surface environment as my challenge and plan to render the scene in Unity with baked lighting. Firstly, I attempted to determine the correct dimensions and perspective using the software F-spy and…
* I work with a team of people building a tech demo showcasing our main ideas for potential publishers to gain funding and start our own dev team. Our project lead has connections to various publishers in the industry and a couple of them have been consistently showing interest in what we have to show them. Microsoft,…
Hi there I got a question. So i'm working on the high poly for this hilt for my sword. Now when I remesh it and it set for a high amount i keep getting all these artifacts i believe it is or so. I know i could smooth it all out but curious what is the cause of this. it where for this object i applied the mirror and the…
Hello! Started this project a few weeks ago during my spare time and as I'm starting to go into unknown territory for me art wise, I feel like I need to show and log my progress in here in an effort to get some fresh eyes to look at it and luckily, pointers and feedback as well. This scene is inspired by different…
Hi, everyone Id like you to meet Ethan Coldridge a PI from the 1950s alternative version of Chicago and a hero of the Shades of black. While investigating what seemed to be a simple case, he discovers a city wide (or at least he thinks so) conspiracy and starts a little digging on the side and so his story begins.…
Hey there! I am looking for work as 3D Game Art Generalist. I have recently graduated Game Art and Animation at the SAE Institute Stuttgart, Germany. You can take a closer look at some of my work and my current progression over the last 9 months at my artstation portfolio: e-frame.artstation.com 2D/3D-Softwares I feel…
Hi there! I feel slightly intimidated being in this sphere of awesome 3D artists, but I decided I'd not be shy and post some stuff anyway - without critique I won't be moving any way (if any it'd be backwards)! On this thread I plan to post my progress on learning how to sculpt the basic anatomy of a human being. I saw a…
Hey, I have a quick question about alpha blend materials in UE5. If a rendered pixel is 100% opaque, does it incur less processing cost, or does the shader still process all pixels equally since it's using alpha blending? The reason I ask is that I'm trying to optimize an object with a small translucent visor. Would it be…