- There is nothing "not correct" about the areas you outlined in red in the Cyberpunk weapons and the other professional model. - Regardless of a model coming from CAD or being manually crafted and/or retopo-ed (or anything inbetween), making game assets involves knowing how geometry shades and bakes, and requires…
Ok so yesterday I lacked anything to do, so I tried to export a test model into quake to figure out how to do it..and later do a serious attempt Using the video tutorials by Hays Clard from Omita.com and the Lightwave exporter plugin from: http://members.bellatlantic.net/%7Embristol/ This is how far I've come, and I would…
HI! Well this game has been posted around, and I myself am getting tired of it, but hey, knowing how valuable feedback can be, I thought it shouldn't cause too much of a trouble doing it again. Anyhow this is a game about witches (well, just one in fact) and represents the funmost part of their life: flying. That's about…
Hi all, I finished an entry recently for Ludum Dare 48 hour game making compo. I'm a bit hesitant to post cos it's pretty rough around the edges from a technical standpoint, but on the other hand I'm pretty happy about what I got done in the tight deadline (remembering I had to code the game logic too). Anyway, for those…
Our Vancouver based client is looking for an experienced Environment Artist, if you are interested in finding out more about the role, including the company follow the job link below or contact us directly. http://myservco.com/31337/node/33 Who is 31337 Recruiters? We are experienced recruiters working exclusively in the…
Hello, I'm currently producing a landscape for a folio piece, and i've been following this tutorial youtube.com/watch?v=NAJhppttJgI&t=523s whilst incorporating my own knowledge and techniques from other videos etc. The issue i'm having is although i've produced my own advanced landscape material and it paints effectively…
Hey, I need to access some channels that are not included on the "SceneTexture" node for a post process material. I am trying to get my material AO, that is there but seems to be disabled, and emissive texture. Does anyone knows of a solution for that? I found a post on the unreal forum where someone suggest to mess with…
render, we have worked with the particle system they have, it's a nice system for sure, but it's looking like we might have to code an entirely new system to achieve what we want. I have Cyph3r post up here to see if there was any other way to do it as an art asset vs. a code asset. So thank you for the great advice. Will…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
I was thinking more along the lines of QR codes, or whatever that square code was that MS was pushing that had the colored triangles. Hell, if my 2+ year old, beat to hell Android smartphone can scan a barcode or QR code in mere seconds, why can't a shiny new Kinect do the same?