I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
I am wondering if in Maya there is a "Adjust Loops" tool similar to 3ds Max. When you pick a loop and use the up and down arrows it pinches or expands the edges on either side of selected loop.
It's an annoying quirk for sure. The multi cut and quad draw loop mode behave the same, and sometimes try to loop "inverted" to where you're actually hovering over. Generally it wants to create a closed loop whenever there's a crossroad as seen on your ear. One workaround is to prematurely stop the loop by creating an edge…
looks pretty good overall, although i would try to avoid that pole right between the eyebrows. you could probably run the loop from the centre of the nose all the way up over the top of the head, and have a bit cleaner geometry in between the eyebrows there.
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
Hi!! After fighting for a couple of hours, I finally found a technique for terminate support loops in Zmodeler ( So instead of having 3 loops in a supporting edge, you have one). With this technique you have less edge loops going through your mesh, and doesn't distort the curved parts of your mesh. And it smooths…
You would need to add edge loops on the curve before and after the area with pulling. It also looks like you could get away with using a separate piece of geometry for the inset area.
Looks good shouldn't have any worries, all the shapes/silhouette are quite nicely readable so imo this HP should bake down without many issues...if any.
Not back to start the dialogue up, life got in the way, and I just got done making some adjustments to the site, etc.. and items were tweaked related to feedback from this forum. Just wanted to thank everyone for their input, it helped us look at from a different angle. It doesn't matter whether your input made me feel…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…