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(Zbrush) My Zmodeler technique for terminate loops!

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Hi!!

After fighting for a couple of hours, I finally found a technique for terminate support loops in Zmodeler ( So instead of having 3 loops in a supporting edge, you have one). With this technique you have less edge loops going through your mesh, and doesn't distort the curved parts of your mesh. And it smooths beautiful!

The only tools that zmodeler allow you to have this shape its stitch vertex and delete edge.
Once you get used to this shape it's super fast to terminate loops, but a lot of stitching!!

here's the shape:


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