for example, start with a simply cylinder and turn on the polyframe, I want to select every other row of a cylinder(every odd row or even row), I played with lasso select a bit but it seems to behave quite randomly, how to make such a multi selection in ZBrush?
All, I have converted a displaced sphere to geometry (it's a globe with raised continents). I now wish to select and delete the "ocean" part. I have tried a Boolean subtraction with a smaller sphere with no success. In fact I've been trying every mesh rebuild, history delete, whatever to make this Boolean happen. So now I…
Hi. I've been working with the UDK lately found a thread that told me how to change my grid in Maya to match the UDK grid. This went great and now its a lot easier to throw together modular environments in Maya. My problem is that I had to increase my max and min clip distance in each of the view ports to compensate for…
In Maya the face selection for my character's body mesh is all bonkers-crazballz (see image), but face selection for other meshes in the scene behave normally. I tested the mesh in Blender and it selects fine there, so it seems like it's only broken in Maya. The model is an FBX imported from zbrush.
Its a quick one, how can I select a whole UV island by selecting a single poly in the viewport? Kinda like the "expand polygon selection to seams" but instead of using UVUnwrap seams (wich work with pelt and peel) it uses the actual borders of the uv islands. Im using 3DSMax 2016. Thx!
Hey everyone! I'm currently converting to 3DS Max after a few years modeling in Cinema 4D, and I have a couple of tools that I dearly miss in 3DS Max, or at least I haven't found anything like them in 3DS Max. Number 1: Translation step snapping Simply lets you move objects a certain distance at a time. I find this…
Hi. Lets say i have two ears and one is very close to the other so if i use soft select the radius falloff touching the other ear. But i need to precisely soft select only one ear so if it somewhere marquee soft select option and not circle it would be handy. Can i do that?
Hey guys, hoping someone can help me out here. I just took a look at Maxscript today for the first time because I wanted to speed up a certain task I'v ebeen doing. I got what I wanted, but then realized it only works for object selections, not seperate vertexs like I want. Here's my script: As you can see, I'm trying to…
I'm trying to symmetrize some UVs through the specific tool (Symmetrize) in the UV editor. I want to set the symmetry axis by clicking on a central edge. At first it worked like a charm, I managed to select the edge and the axis would move accordingly. But then, at some point, it stopped responding. What I do: .: Open the…
What I want to do is select vertexes in an UVW Unwrap modifier to be used for a selection in the VertexPaint modifier. This is to paint reds and blues for a wind effect, and being able to select the base of alpha branches on a tree in the Unwrap is way easier than going into the tree and hunting them down. Does anyone know…