In Maya the face selection for my character's body mesh is all bonkers-crazballz (see image), but face selection for other meshes in the scene behave normally. I tested the mesh in Blender and it selects fine there, so it seems like it's only broken in Maya. The model is an FBX imported from zbrush.
Open up the tool settings (you can just double-click the select tool) and hit "reset tool". See if that does anything. Might wanna reset the pivot of the whole object, and freeze transforms. Just to be safe.
I had already made sure there were no selection constraints and I had reset the selection tool, as well as froze transforms and reset the pivot. Also deleted history, but it's still bust );
Replies
Thanks for your time though, guys