Its a quick one, how can I select a whole UV island by selecting a single poly in the viewport? Kinda like the "expand polygon selection to seams" but instead of using UVUnwrap seams (wich work with pelt and peel) it uses the actual borders of the uv islands. Im using 3DSMax 2016.
Thx!
Replies
As alternative use the button "create group" that automatically will select the island. But you need to remember in some point to remove the groups or packing can be affected.
Select a vertex, edge or face. Then run the script.
EDIT: Btw, is there a way to add this script to the toolbar or u can only use it with 'run script' ?
Double clicking will select the whole island which is nice individually. But sometimes I'd like to select multiple uv shells at once, so earlier versions of max, I'd single click a bunch of individual polygons on my model, and then ctrl click in uv editor to convert to full uv shells.
Here's how it performs in latest 3ds max (convert edge selection to seams still is broken, as it just grows the selection to the full element, not uv seams)
https://drive.google.com/file/d/1o_hqvD3GUwcZZ4AFUDP_UCM0yMfs-SIe/view?usp=sharing
And, sorry but did you try a search? https://www.google.com/search?q=script+to+hotkey+3ds+max