I have no prior experience with this, so please excuse my ignorance: I want to know what the process is for making a game look the way that a Telltale game does, specifically the comic book look of The Walking Dead and The Wolf Among Us. I'm less interested in how to achieve that exact same look, and more interested to…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…
Hi fellow Polycounters, I have a big problem looking for a game design school, that is because there are a lot of schools out there world wide. I have been looking for a lot of schools on the Internet but have not made my decision and most of the schools are not what I'm looking for. So my question is does anyone know a…
Hey guys! I'm looking to move from the North end of Toronto Ontario, closer to the lake-shore west area, either Highpark or The Junction. If you know any like-minds in the industry looking for a room-mate or if you are looking for a place to rent I'd love to meet up and arrange a place to stay! Looking for at-least 1 year…
I will add the bag yeah, I started modelling it but there's another concept art that confuses me on how the bag should look and work in 3d. As for the area under the belt I tried to look for real life references but it might make sense to add more volume re-looking at the concept art. Thanks for the nice words and the…
Hey Kend I can understand your frustration surrounding retopology, i myself am in the process of retopologising a model of mine and its been a total pain in the ass honestly:poly142:. By far the most redundant process in character making, followed by UVing :\ The model looks terrific. The face looks awesome aswell. I agree…
[ QUOTE ] A couple more... An ancient HarlequiN tut, but might give you some ideas. http://qbranch.cottages.polycount.com/tutorials/metals.shtml A newer one on CGTalk by Stefan-Morrell that goes into more detail. Tutorial:Hard Surface Texture Painting [/ QUOTE ] Thanks for the links guys. I've seen some of these, that long…
Plastic Piranha is looking for artists to work in-house in downtown Los Angeles, full-time, paid, for its next big but currently undisclosed project. Looking generally for environment and prop work, but looking for any badasses. A lead position is also available. Must have a portfolio. Not currently looking for sci-fi or…
Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…