Hi fellow Polycounters,
I have a big problem looking for a game design school, that is because there are a lot of schools out there world wide.
I have been looking for a lot of schools on the Internet but have not made my decision and most of the schools are not what I'm looking for.
So my question is does anyone know a good game design school that will learn beginning to end production. So Conceptfase to Publishfase.
Please help me, Thank you
Bop Mommers
Replies
http://boards.polycount.net/showthread.php?t=55052&
Dekared : Vancouver film school is seriously in the top 5 of the schools I would like to go to.... So I'm happy to hear that more people like this school. But what did you meant by, " but you don't need a game design school" is it because if I learn in my free time how to design en create it I would have the same knowledge as if I went to a school.. or if I freelance or be a employee at a game company I would learn the same?
Because I want to go to a school to learn the full process of game development. Now I only know:
Basic Animation/ Rigging, Novice 3Dsmax, Novice Level Design (valve Hammer), basic Zbrush/Mudbox, Novice Adobe Package and learned at school how to make good concepts (multimedia design).
And I would like this combined fully into a game and perhaps be my own boss and creating games so I would like to learn all the jobs needed to make a game.
Cody : Thank you for those threads and I will fully read those when I have more time then I have at this moment.
Probably misspelled some words but I'm in a bit of a hurry, Sorry for it.
Thank you so much for the information.
Bop Mommers
Quoted for Truth. I've been trying to learn "all" the skills I need to make my own game for years. I'll be luck to produce a small game within the year, but its been over five years since I started trying. Part of this is due to the fact that I have had regular employment that is in no way related to game design. When eight to ten hours of every day are devoted to something other than what you're interested in, it slows the process down.
Making a complete game takes a frighteningly broad skillset. You have to know a ton of diverse information, and be proficient in several disciplines. You have to be a writer, a musician, an artist, an illustrator, a user interface specialist, and a programmer. And that's just if you want to make a basic 2D game. Throw in sculptor, skinner, rigger and animator if you want to transition into 3D. (as well as all the insane programming and high-level math that 3D entails)
You want to make a game on your own? Get a computer-science degree. You'll need one.