Our project is looking to hire an additional, full time team member. This is a salaried position with health insurance benefits, open to anyone in the US or Canada. Our project is Architect of Ruin, a sword and sorcery colony survival game. The game is funded and has a publisher, but that relationship is not yet announced.
https://store.steampowered.com/app/3778820/Architect_of_Ruin/
If interested, email brandon at deadmoney.gg with a portfolio.
Job Description
Animator - Dead Money LLC - Architect of Ruin
Location: Remote, US / Canada
About the Project & Team
Architect of Ruin is a hand-drawn colony survival game centered around rebuilding a temple of ancient evil. The project has been under development for 2 years and is entirely self-funded. The game is developed for Unity using Spine.
Dead Money is a small studio founded by Brandon Reinhart, a 25 year industry veteran with over 10 years of experience at Valve. We intend to stay small, so every person we add needs to meaningfully elevate our work.
The Role
We're looking for an animator whose core strength is 2D skeletal animation, with meaningful secondary skills in either production art or technical art.
Your primary responsibility will be character animation for Architect of Ruin. We are open to alternative approaches to authoring animations if there is a compelling case for it, but our current pipeline is Spine-based. Beyond that, your role will flex based on your strengths and interests:
We're looking for someone T-shaped with deep expertise in animation and enough breadth to contribute across disciplines.
What We ValueRequirements