Hey Everybody So I'm creating this forum thread/post in hopes that i will actually stick to something. I want to create a feudal Japan environment piece, I'm not sure what the environment will be exactly but I have some references mainly from 2 games which are Ghost of Tsushima and Sekiro: Shadows Die Twice. I've also…
I am getting ready model a new environment for my portfolio. I want something fairly complex and well rendered to reference. I want to stay in the sci-fi genre. Here are two examples of what I am looking for. I will post on here regularly and also stream this production live. I am starting by asking which of these two…
This is my Final Major Project as part of my university degree. My project is a survival game set in Alaska and based on harsh survival conditions. This post is to document my progress and to gather feedback and critique in order to better my skills and my process in Environment Art. What i have within the environment so…
Hey everybody it's me again and i'm about to start up on a new project and wanted to share my work in progress with everyone. My last thread I got a lot of good feed back that helped pushed my project to the next level and want the same results for this one. I wanted to start a sci-fi scene, since i don't have one on my…
Mid way through this and we're looking for input: I originally wanted to finish the zeppelin as a game asset serving the same purpose as the zeppelins of WoW. Unfortunately I did the majority of the high poly before I learnt about modular assets, or developed a little common sense in designing the high poly (radial engines…
I'm still here i swear! Just started school again so i've been working hard on all that stuff. So AI-OC is working on a level as a large group project. I am one of the environment artists. For the most part speed has been key here, and I have been finishing a building per week. For the most Part my art lead (Paul..a poster…
Hi guys, I'm looking for a Treadhead-come-Artist to assist me with a game prototype that is to be developed in a relatively short time span. The game itself is a strategy game that revolves around micromanagement of factories which produce automated combat units in waves; it's a tug-of-war / attrition style game that is…
Hello, I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally…
This is gonna be kinda text heavy so bear with me pleace So I just started a modular scene based on some concept art that I like. I really like the overall style/look of this hallway. Currently just blocking it out/working out major proportions so I don't have anything that exciting to show. However since it's a fairly…
You guys on this forum are probably getting sick of people asking about normal maps by now. But I'm still getting a bit stuck on the brick wall work flow. So I've been looking at these on making modular brick walls: http://www.polycount.com/forum/showthread.php?p=924231#post924231 Very good, but I find I still have some…