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diagonally tiling textures? stretch?

Hello,

I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally side it would be to short, if I would make it tile 2 times.
So I know I can stretch it a bit. And then I got 2 tiles, but its stretched.
If I do it this way, I do have a modular piece that I can copy to make a deeper roof then 2 meters without creating a texture seem. I can also make it longer and then cut a part of, then it isn’t stretched but it does have a texture seem. I can also add a little part on the texture that makes the last part tillable to the first part.

So what would you guys normally do?
1: stretch texture a bit
2: Keep scale and have a texture seem.
3: Add a small extra part on the UV with a small extra tillable part that blends the top and bottom.
4: Super new tech that I don’t know about and I hope you’re going to explain to me. :poly124:

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