Hello,
I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally side it would be to short, if I would make it tile 2 times.
So I know I can stretch it a bit. And then I got 2 tiles, but its stretched.
If I do it this way, I do have a modular piece that I can copy to make a deeper roof then 2 meters without creating a texture seem. I can also make it longer and then cut a part of, then it isnt stretched but it does have a texture seem. I can also add a little part on the texture that makes the last part tillable to the first part.
So what would you guys normally do?
1: stretch texture a bit
2: Keep scale and have a texture seem.
3: Add a small extra part on the UV with a small extra tillable part that blends the top and bottom.
4: Super new tech that I dont know about and I hope youre going to explain to me. :poly124:
Replies
and not this is NOT the texture that im going to use btw just to make it easyer to read.
or something else along those lines. I don't know what kind of roof and building methods you're going for.
keep the pixels nice and square.
but pic nr1 does not fix the fact of how it will look when you have more of those angels behind eachother like i have in the pic.
Kind of depends how is your texture/mesh tho, and what you want to achieve.