Hey guys, this is my first post on Polycount and i'm new to game design :) i thought i'd get help on this house model i made. Im trying to make it modular so i can use parts of it to make different houses and also need help with deciding which parts to use tileable textures and which parts not, also not sure i have stacked…
Hi all,this is my first thread. I'd like to show you something recent about modular stuff. Here's some images illustrating hi/low poly assets(Marmoset Toolbag + Zbrush screengrabs) and the complete scene in UDK (8 shaders - diffuse,normal,specular,emissive @ 2048 + 2 materials from Epic) I'd like to hear some advices…
I'm working on a unity environment for class. I want to make it look great in the time I have. I have a bunch of modular assets created, but The textures need work. (see example below) Basically the textures were just images online to save time, but I dont want them to look like textures I grabbed online, so I'm going to…
I am looking to hire someone to sculpt 5-10 high poly modular root formations. The roots need to be able to be used from all sides, as they will be placed haphazardly in the environment to give the visual of roots growing out of the walls of a cave or ground. Examples of the level of quality I am looking for: If…
I just put the final touches on a piece I've been working on for about the last month or so. I'd love to get some of your guys feedback on how I should go about pushing it forward. I actually got a lot of the inspiration for this piece from this polycount thread and of course the concept that this piece was based off. My…
I started this Environment last Saturday while watching The Matrix... finished the trilogy that day lol still one of my favorites! But anyway, toward the beginning of the first I saw this stairwell and had the idea to loosely recreate a modular version of it in Unreal Engine while limiting myself to a week. I wanted to see…
Months ago I make a question about how to modeling these kind of characters and I have a good answer from Alex in this post http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem, but now I have a big question ¿How to rigging and animating a 3d modular character?. I could see some information, but I can't…
Months ago I make a question about how to modeling these kind of characters and I have a good answer from Alex in this post http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem, but now I have a big question ¿How to rigging and animating a 3d modular character?. I could see some information, but I can't…
I have started creating a sci fi hall/base and i have designed it and created a base model. Now, as most of the part as happens in sci fi will be modular or somewhat repetitive,so i wanted to know how should i plan the models which are to be copied all over.I mean after coping the models should i have to uv unwrap all the…
Unity has APPROVED my tileset! You can find it on the asset store here: https://www.assetstore.unity3d.com/en/#!/content/50301 Here's the final package shots, taken from the test level: Latest!!: Been plopping out this [targeted for mobile i.e. pretty cheap] modular dungeon tileset the last few weekends, in the hope of…