I have started creating a sci fi hall/base and i have designed it and created a base model.
Now, as most of the part as happens in sci fi will be modular or somewhat repetitive,so i wanted to know how should i plan the models which are to be copied all over.I mean after coping the models should i have to uv unwrap all the copied model,texture all of the copied models separately.
for instance i have create pipes ,so i have created a small piece pipe and not yet uv unwraped it and copied all over where i wanted
Is that right ?
Or should i instance them.I really don't know.
any advice will be helpful to me.
thank you.
Replies
Come back when you can show us what you've tried, and that you've at least tried to find information for yourself. Hint: Googling would've brought you to the excellent Polycount Wiki, which has an article about Modular environment assets...
All of this is in the guidelines:
http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1