So i am creating 2 environments for university, hard pressed for time D: But am wanting to get some insights and tips from people who work in the industry. The environment il be talking about which is my FYP, is a Fallout inspired post apocalyptic world. Its currently a work in progress, most if not all high polys are…
Hey all, I thought it was about time i finally posted some stuff on here :P I have been working on some assets for a scene for the portfolio and this bed has been a a great way for me too define a good pipeline between Blender, Zbrush and UE...its taken a little bit too long to do but everything else should be much faster…
I have always found it really difficult to unwrap objects with lots of complex interconnected hard surfaces. I was just wondering how everyone else goes about doing this. I have attached an image that shows the kind of problem I am talking about. With a model like this I may not always be able to take a modular approach,…
Hi guy's, I am currently trying to get my zbrush polypaint from a 3d stone wall as a diffuse texture so i can use it on a modular game asset. My problem is that the only way to get the polypaint from the painted stone wall required uv and it is a 4 millions subtool, i know i could goz and reduce the face count and back in…
I'm a little confused at the moment, I want to understand how batch rendering works in most engines so that I can integrate it into my thought process and pre-planning for modular environments. If I have two buildings that each share the same 4 textures but that each have a unique overlay texture (AO Map, and Details in a…
Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place. My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as…
Hello polycounters ! I'm Olenka, a 3D environment/character artist graduated a few months ago. I'm actually searching for remote job opportunities, as I live in the middle of nowhere ! I mostly love doing stylized and coloured stuff, but I also love more dark projects. I'll do everything I can to provide you good qualities…
LATEST UPDATE : Hello guys, this thread will be dedicated to my next personal project, a japanese suburb street from the WataMote! anime. I really dug the simplified art style of the backgrounds and the general mood and decided it was time I tried myself at an outdoors scene. This will also be my first take on foliage…
After being out of the industry for a bit of time, im trying to get back in. Im currently working on some portfolio peaces so I can get a new job as a game modeler. My specilty is strictly vehicle models. I have been working in flight sims for the last 10 years and my portfolio is full of nothing but aircraft. Considering…
I made a number of modular assets in max 2012 and exported them as .ASE's as I have done loads of times. I made my environment from these peices then went back over them to UV them and basic texture. My first UV channel has the UV's going out of the UV space as it is a tiling texture, I have never had any problems with…