Hello polycounters !
I'm Olenka, a 3D environment/character artist graduated a few months ago. I'm actually searching for remote job opportunities, as I live in the middle of nowhere ! I mostly love doing stylized and coloured stuff, but I also love more dark projects. I'll do everything I can to provide you good qualities assets, passing through optimisation, understanding your artistic direction, searching for solutions ... And so on.
I am familiar with :
- PBR texturing ( Substance Painter )
- Handpainted texturing ( 3D coat )
- Sculpting high poly models on Zbrush
- Modular assets ( Maya )
- Rendering : Marmoset, Zbrush, Photoshop composition
- Retopology, UVs, baking
- Mobile development
- A bit of animating
- Integration in engine ( UE4 and Unity )
You can find me on :
Artstation :
https://www.artstation.com/klnLinkedIn :
https://www.linkedin.com/in/olenka-denis-bbb71014a/ You can email me at : denis.olenka@gmail.com
or send me a message on Polycount !
Some pictures of my work:
Concept from Axbraun, rigged by Elise Mathez
Concept by Sam Santala
In hope you find what you are searching for !
Olenka