Thanks for welcoming and really good critiques. The first 2 models were quicky but on the current building(wip) I am taking my time and trying to push the textures. I am gonna add variation to the windows but first I wanted to get overall textures down. Once I am done with this building I will go back and redo the textures…
UPDATES ON PAGE 2 My names Adam Olsson and this will be the place were I create items for my portfolio. This will be an ongoing thread during 3-4 months (around the end of march, beginning of april) before we have to apply for intership . Project: KV-X2 Working from the model of Fichtenfoo. Basicly a world war 2 tank but…
Hi! I have used dDo Legacy a lot, and there was a slider for Height for each layer with detail mask. Where is this option in Suite 2? I know that I can "Add new map" and choose Height from available list, but after that my models broke on parts. I liked that feature in dDo Legacy and it would be cool to do the same thing…
Hello guys! I've been following this forum for a while. So i thought this could be great place to improve. If you have something in your mind. Throw at me :D So first experiment started today. I think im going to fill out these 2 room. There is 3 light. Well actually 1, 2 of them emissive material. Also this scene is fully…
Hi everyone, I recently began to grow interest in Dota 2. I am currently unemployed and while I was browsing the workshop I started thinking about publishing some items too. But it seems really impossible to make it to the game, there's a lot of people publishing their work and it's like my work would be drowning in the…
So i'm working on a hand painted hammer made out of a tree trunk, and need some feedback based on the composition of the piece. I may also change some of the rocks/remake them, but most of the important painting is almost finished apart from a few small things, but I'd like to know which of these 2 compositions you think…
ello, well these are just 2 examples of what i wanna state: i can't get the symmetry modifier to flip horizontally the right eye on the left side, so i have 2 cloned eyes. i think it's kind of obvious what i am looking for.. this is what comes up when i apply symmetry to the eye: any help is really appreciated. thank you.
Good Afternoon wonderful people of polycount, We are BU Interactive, we are a 2 man band and we are currently looking for some level concept art, we currently need art for a mall/shopping centre level for an fps game ideally square/rectangular in shape with 2 floors and a 'courtyard' in the centre, any other help/ideas…
Looks to me that you have lost the feel and idea of the original .Lets start with most obvious original have 3 holes you have only 2 and their relation is different Feel of the original is round enclosure like 2 domes with round bridge between Also I cant see the hide and seek game of near mountain peeking through the…
WIP#2 Since my last post, I've worked on 2 main assets of my scene. the piano and stool. I want to give focus on these assets as they can be more pleasing than the seats that will fill the area. I then did a auto UV and put it into substance, just so I experiment with the colour and masks. The high poly still needs a lot…