ello,
well these are just 2 examples of what i wanna state:
i can't get the symmetry modifier to flip horizontally the right eye on the left side, so i have 2 cloned eyes.
i think it's kind of obvious what i am looking for..
this is what comes up when i apply symmetry to the eye:
any help is really appreciated.
thank you.
Replies
To enable gizmo editing you can either click the + next to the Symmetry modifier in your stack, or simply double-click the Symmetry modifier. You should see the gizmo turn from orange to yellow, which means it's editable. Then you can drag it to the centre line, or for more accuracy use the transform type-in and set it at 0 0 0 (the centre of the world).
perfect.
thank you very much, i realize i just had to drag the gizmo yo the mirroring point.
This way you can apply symmetry and won't have to noodle the gizmo into place each time.