Hello guys! I've been following this forum for a while. So i thought this could be great place to improve. If you have something in your mind. Throw at me
So first experiment started today. I think im going to fill out these 2 room. There is 3 light. Well actually 1, 2 of them emissive material. Also this scene is fully dynamic. No baked lighting.
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Also it's a very good chance your camera angle is playing a massive part in it as well.
Judging by the bench, you are within realistic proportions for your wall tiles. If you fix your depth of field and maybe put in some pendant lights from the ceiling, it will help the space feel grounded.
Can you try this without the phone booth and maybe put the bench there instead? Love everything else about this scene though.
VelvetElvis said: Next time i'll use real panels not just textures xD Thanks for the link btw!
There you go! Wish i had my other scenes
By the way, how did you do the rain? are those particles right?
by the way.
The whole scene was just this. I was building just road then i got lazy xD
For this it was just photoshop brush xD
Right now i'm working on particles. Nvidia VXGI is not palying well with particle effects.
Also i'm making a video for this scene. Keep in touch guys!
This was caused by multibounce. If i set too high light multibounce, it penetrates wall and bleed all over it.