hello you guys, its me again :D modular time! ive seen way many modular works on portfolios around, so i thought it would be a good idea to work my skills out with the tech. first approach to it (as i had mostly modelled internal scenes, with no need for modular more than some bsp's with seamless tileable textures). so, as…
So I've started making a modern modular building. Seems like a must have piece for a portfolio according to the agencies I speak to. I have a pretty good idea how to go about it. One thing worries me though, and thats which way to do the detail work- mainly the bricks. So I made a modular window section and I need to make…
I'm probably going to be called names for asking this but... I was checking out this video on planning and making modular environments and the author is showing a modular city he made (at 32') mentioning vertex coloring. I don't understand how this can work for a modular set; if you're painting vertex in your 3d package on…
FINAL UPDATE Hi guys!!!. Since the project is done, I've made a new thread (that also includes a breakdown). I will update it too soon with the project files :D http://www.polycount.com/forum/showthread.php?p=2357898 - FINAL RENDERS: http://www.polycount.com/forum/showpost.php?p=2356150&postcount=51 Hi there!! For my…
Hey guys! First time poster here. We currently have a class in environment art, and the assignment is to make a modular environment together with 3 other people in the class. So we each have different locations, but the scenes should work together, style and building/modular wise. So we decided to have Overwatch as our…
Hello, I've been doing landscape work for sometime now and I think it's time I revive my modeling skills. I've decided on creating something I haven't done before, a modular garage. My goals are: A) Learning modularity - Creating modular pieces and UVs is something I've never had the opportunity to do before.B] Learning…
Hey everyone! I'm new to Polycount, and I hope this is the place for this kind of post. I'm an aspiring 3D game artist and my current project is a Sci-Fi, modular environment pack (interior pieces mostly). I've found quite a few resources to help me understand how the workflow for modular assets should go, but I could…
To help improve my portfolio I plan on going into an old scene I made and vastly improving on it. The idea is to not only improve the visually but technically as well. I have a few Ideas as to some Modular assets I would need (wooden walls, fencing, crates, barrels), but that's about as far as I know how to go with…
I got a few question on modular modeling that maybe you guys can answer. 1). what measurements do i use when making my modular models? 2). what type of texture maps do you guys recommend, like on texture for tile textures and another for details or a big texture for everything? 3). what unwrap technique do i use on modular…
Starting a new thread for work i will be starting tomorrow, i really need to improve my modular modelling and texturing workflow and after watching a few vids and reading an epic thread by Jessica Dinh, im gonna give it a go. Basically its going to be a small fantasy town with a few props and lots of modular buildings,…