This is my first attempt to create buildings using modular pieces.
My intention is to make something that could be used in games, so I tried to make them lowpoly enough to be useful for PC games. Something that matches the World of Warcraft or Flyff style.
WORKFLOW
1. Research - References (Pinterest, Google images, ArtStation);
2. Texture atlas planning (Photoshop);
3. Textures creation (Photoshop);
(Unfinished)
4. Modular pieces creation (3DS Max);
(Just an example of some pieces.)
5. Buildings creation (3DS Max);
(Just an example. There are more buildings.)
6. Test in game engine (Unity 3D).
(Exterior)
(Interior)
What about the
topology?
What about the
workflow?
What about the
textures?
What about the texture
atlas?
I really need suggestions and critiques.