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WIP - Modular Medieval Buildings

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This is my first attempt to create buildings using modular pieces.

I decided to do this to put in practice what I learned on a online course called "Asset Workflows for Modular Level Design" from Digital Tutors (http://www.digitaltutors.com/tutorial/857-Asset-Workflows-for-Modular-Level-Design).

My intention is to make something that could be used in games, so I tried to make them lowpoly enough to be useful for PC games. Something that matches the World of Warcraft or Flyff style.


WORKFLOW

1. Research - References (Pinterest, Google images, ArtStation);

2. Texture atlas planning (Photoshop);

3. Textures creation (Photoshop);
(Unfinished)


4. Modular pieces creation (3DS Max);
(Just an example of some pieces.)


5. Buildings creation (3DS Max);
(Just an example. There are more buildings.)


6. Test in game engine (Unity 3D).
(Exterior)


(Interior)


What about the topology?
What about the workflow?
What about the textures?
What about the texture atlas?

I really need suggestions and critiques.
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