This is my first attempt to create buildings using modular pieces.
My intention is to make something that could be used in games, so I tried to make them lowpoly enough to be useful for PC games. Something that matches the World of Warcraft or Flyff style.
WORKFLOW
1. Research - References (Pinterest, Google images, ArtStation);
2. Texture atlas planning (Photoshop);
3. Textures creation (Photoshop);
(Unfinished)
4. Modular pieces creation (3DS Max);
(Just an example of some pieces.)
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5. Buildings creation (3DS Max);
(Just an example. There are more buildings.)
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6. Test in game engine (Unity 3D).
(Exterior)
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(Interior)
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What about the
topology?
What about the
workflow?
What about the
textures?
What about the texture
atlas?
I really need suggestions and critiques.