Hello, I was wondering how do you guys tackle the problem of diagonally placed textures. I got a mesh that needs to in powers of 2 and now I was working on a roof part that is 2 meters deep, and 1 meter high, and 1 meter wide. my textures is made so that it tiles on a 1x1meter tile. so if i were to put it on the diagonally…
This is gonna be kinda text heavy so bear with me pleace So I just started a modular scene based on some concept art that I like. I really like the overall style/look of this hallway. Currently just blocking it out/working out major proportions so I don't have anything that exciting to show. However since it's a fairly…
You guys on this forum are probably getting sick of people asking about normal maps by now. But I'm still getting a bit stuck on the brick wall work flow. So I've been looking at these on making modular brick walls: http://www.polycount.com/forum/showthread.php?p=924231#post924231 Very good, but I find I still have some…
I have an issue with my textures within the CryEngine, I have followed tutorials for the correct way to import assets into the CryEngine, I never really had a problem in the past. Until I tried importing my building facade today it's a modular piece that I created in 3ds max. All the textures I have converted to CryTiff…
So, I'm building a Sci-Fi Tank Arcade Shooter for CryEngine 3 with my mates online, kindof a throwback to Westwood Studio's 1999 Recoil, with a heavy narrative element. No first person shooter stuff - there won't even be any humans in the game - just tanks from 3 unique Sci-Fi races of machines. Everybody is a Robot in…
This would be my first 3d competition I've ever entered. Hoping it's something I will have the time to finish, gonna do my best to finish anyway. It'll be just myself entering. I want to do the environment based on a sorcerers throne. I mainly want to just go nuts in zbrush for this environment. I plan to do some modular…
Hello,I got questions and if someone can help me i'll be very grateful. It's about when building a level.Let's say i've got some simple objects like walls,floors,fences..and all of the obj's can be easily build like Bsp in Unreal. Which it will take less performance(mesh from 3dmax or bsp) if i use the same polygons count?…
We have a position available for an Environment Artist in our Chicago location. If you'd like to apply, check out. http://www.day1studios.com/careers_m_producer.php If you have any questions, feel free to message me. This individual will be focused on bringing our game environments to life and must be able to work with…
Hello I’m Sean. Right now I’m developing a RPG Demo. As of right now game is a Single Player TPP Fantasy RPG. Game is being built in Unreal Engine 4/Github using Low Poly Assets. As of right now we have the Kingdom, City, Farm Village, and Cave in a good spot. Another cave is in the works. On programming side we have some…
We are currently seeking artists for our Sci-Fi game. The ideal candidate is self-motivated and has time to dedicate to game development. The theme and aesthetics of this project is near-future scientific realism. We are looking to fill the following positions: 3D Character Artist We are looing for someone who has…