Hi everyone, Here’s a 3D environment piece I recently completed: a country house modeled and textured for a cinematic setting. Software used: - Maya (modeling & rendering) - Substance Painter (texturing) The post includes a video turnaround and several still renders. You can view it here: ArtStation - Country House | 3D…
For the next project, I encourage you to take a look at this. This will REALLY change how you think about modeling in Maya: https://www.dropbox.com/home/Public/PassiveHost?preview=Straight+to+High+Poly+Modeling+BrianPandaChoi.docx
Hello! I'm posting here in hopes of receiving some feedback on my latest character model, an old English fisherman. I'm especially looking for tips / feedback on hair cards, but any is appreciated! This was sculpted in ZBrush, retopologised with ZWrap, hair cards with xgen, textured in Substance Painter and rendered in…
Hey nice to see another new grad here. Anyways, I don't think 10,000 tri's is "reasonable" for a character as you have her right now. Unless you are intending it for the next, top of the line gaming company, or possibly a cinematic character model all together. As it stands, you still don't have clothes on her and at this…
this is the reference for this paid commission i'm looking for someone who can transfer a concept character into 3d character model (don't need txturing) there're more than 10 characters which need to be made, if you are interested, add me on discord: george09120#4036 let's talk about more details there
JORGE MONTERO - 3D Artist - Characters & Props Hi! I’m a 3D Artist specializing in character and prop creation for video games. I am currently seeking new opportunities for freelance projects or indie studios. I have several years of experience in the advertising industry, creating 3D assets in various styles: realistic,…
Hi Guyss!!! I am looking for feedback of my last job It is a custom FPS rifle. Modeling in Maya, texturing in Substance and "render" in Marmoset. In my website found all pictures: MY WEBSITE :) I'm sorry but i love Marmoset's DOF :) lol p.s: Sorry for my bad English!!!
Hi Poly peeps my current project is a Model 29 44 Magnum Revolver. tri count currently is 2993 unloaded. not sure how you work it out for loaded. do you count the tris in all six bullets or just the first one? anyhow, C&Cs welcome thx
I have a character tht's been UV'ed and about to move it to Mudbox for texturing but the problem is the model has already been rigged. So just wanna ask if exporting the character from maya as fbx then back to maya will affect or even remove the rig? Or will there be other complication involved in this process? Thanks in…
Hey awesome people. Im thinking that having an app that links with photoshop and displays your texture straight on the model while you paint would be really handy. Is there anything like it out there on the interwebs?