Yeah, I just saw this on another thread. The edges are WAY too tight and will not bake nice at all. Make them a lot smoother so you smoothness baked to the lowpoly edges.
thankd for all the comments guys. textures (diff,norm,spec, gloss & reflection mask) all got reduced to 1024*1024. think am gonna call this done unless theres anything anyone can suggest
That looks ace! Great work. The scratches and damage on the metal seems to just be a texture overlay so they don't have much history going on. You should have the scratches appear in eares where the metal parts grind against eachother, and when you have those random scratches that could be caused by things like dropping it on the floor you should consider how the surface would interact. In the case of the cut going across the part between the barrel and the chamber the cut would most likely fade off as the surface recedes, and then comes back once the rock or whatever caused it hits the piece on the other end jutting out. wear and tear will mostly occur on raised and exposed areas.
This is really nice! I am far too late with this and I don't expect you to change it but the bottom of the handle annoys me a little bit :P I think you should have a bevel on the bottom to soften it out as it ends very abruptly!
Thanks for the comments guys. I should watch those scratches. Maybe I'll go back and adjust the offending bits at some point. As for the handle, it seams to differ depending on the reference image (just to be awkward ).
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The low poly could be more optimized as well.
@ ausernottaken: the bullets are actually separate meshes for the reload anim
thx
b4 i go ahead & redo the whole thing, can anyone tell me if these edges are still to sharp?
thx
little update with AO, Cavity & normal
thx - D
any comments welcome
thx.
here you go.
here u are
thankd for all the comments guys. textures (diff,norm,spec, gloss & reflection mask) all got reduced to 1024*1024. think am gonna call this done unless theres anything anyone can suggest
thx
Really nice other than that!
Thx - D