Hi Guyss!!!
I am looking for feedback of my last job
It is a custom FPS rifle.
Modeling in Maya, texturing in Substance and "render" in Marmoset.
In my website found all pictures:
MY WEBSITE
I'm sorry but i love Marmoset's DOF
lol
p.s: Sorry for my bad English!!!
Replies
And, if we refer to the above picture, stock looks a bit plain. If we had an overall picture of the weapon (lower FOV, minimal angle), we can judge a bit better.
I customized the rifle by following these reference.
I'm sorry but I have so many pictures of the gun in my site
http://leonano.com/site/cz-805-modeling-texturing/
share all photos on the forum?
I'm sorry but i love DOF anyway i not tell "i wanted to hide this part of rifle..." because i take more pictures of rifle. They are all in my website...
I would really look hard at for example getting a strong distinction between the metal parts and the rubber parts.
Infact does the model even have normal maps?
In this shot, http://leonano.com/site/wp-content/uploads/2014/02/screenshot006.jpg
the edges all look like they don't. I would sugest going back and work a bit more on its accuracy. Soz
When I have time. I'll fix the Picatinny rails, I'll increase the polygons in optics and I will increase the materials's difference betwen abs and metal.
Do you know any trick to have a strong difference of materials?
i think fix glossiness map.
I don't know why you'd have a long-range scope and a short range light on the same weapon; they'd seem to be mutually exclusive.