Hello! I'm posting here in hopes of receiving some feedback on my latest character model, an old English fisherman. I'm especially looking for tips / feedback on hair cards, but any is appreciated! This was sculpted in ZBrush, retopologised with ZWrap, hair cards with xgen, textured in Substance Painter and rendered in UE4. 30k tris for body + clothes and 15k for the hair.
Replies
It looks like the normals on the hair cards seems to be incorrect. I had the same problem too for my char's hair cards.
This is a video of how to fix it in Maya, but you will probably need to google it on how to do it in Zbrush
https://youtu.be/p4ziQFF2ZcY
Thanks, that should be useful! I'll look into that
Sculpt looks nice! For smoother transitions on the hair cards, you can try slightly rotating the plane the xgen fibers are coming out of. It makes the cards appear to have more depth and break up the transitional lines.
Something like this: