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Fisherman Character Model UE4 - Critique

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OssennaAsterisk polycounter lvl 2

Hello! I'm posting here in hopes of receiving some feedback on my latest character model, an old English fisherman. I'm especially looking for tips / feedback on hair cards, but any is appreciated! This was sculpted in ZBrush, retopologised with ZWrap, hair cards with xgen, textured in Substance Painter and rendered in UE4. 30k tris for body + clothes and 15k for the hair.


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