Hey! After being looking around the forums for quite a while I decided to post some of my stuff. Right now I'm a game art student, this hallway was a class project I did about a month ago for a modeling asignment, now we have to take it to UDK. At the moment I am finishing the specular (which I didn't really like) and the…
Hi all. I have searched the forums and the web but I couldnt find anything useful which could help me with my issue. So basically I need to make few tileable cliff sculpts with different dimentions.These sculpts should be tileable with each other from left and right side. I think my method is too tedious and it could be…
Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…
Hi everyone, this is the first time I post my work in Polycount! Recently Ive finished my final year project for my Bachelor in Computer Games Design, here at Teesside University, and I would like to share it with you. The project consist in a playable UE4 environment set in an underground Victorian brothel, and it takes…
Greetings polycounters, I'm currently working on a 2.5D in house environment. It's based on a 2D artset which I found at Free Game Graphics, and felt it would be an interesting challenge to convert it into 3D. This is my very first time texturing 3D models myself, so constructive feedback is more than welcome, especially…
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
I have been stumped on interior assets and I cant seem to find an answer about it. I searched and searched about individual topics but nothing that really encompasses the whole idea. So here comes my couple of questions. I would like to incorporate vertex painting. So I have this wall that has a decent vertex count and…
Hello polycounters! This is the premise: I'm trying this new workflow for medium/large props. In short, what I'm trying to do is bake the least amount of normal information from the highpoly to the lowpoly, and then stretch/duplicate/mirror the various pieces to form the desired mesh. I'm using separate id channels for…
I was not allowed to use Substance Painter or any high res mesh baking. No use of props either. So this is more so a showing of color and layout. :) Currently how the map looks. Original BSP block out. The floorplan changed but the mesh dimensions stayed the same. again below is the current project.…