Hey guys, I just started sculpting this character. Spent 2 days on her so far, one making base meshes last week and one sculpting today. Still in very early stages, and I'm taking my sweet time because I'm still not very comfortable in Zbrush. Any feedback would be greatly appreciated. I'd like to catch any mistakes before…
Morning guys :) I've been working on a project for a university module which involves modelling, sculpting and texturing. I was hoping I could get some general feedback so I can make some improvements before submission. The project is based on redesigning the Mortal Kombat character, Sektor. The texturing hasn't been done…
Greetings polycounters, I'm really unhappy with my anatomy and sculpting skills, so I need to practice it a lot more. I figured I start a thread to post my stuff and hopefully get some feedback. My goal is to do at least 2-3 sculpts a week and to keep it up of course :D . Feedback is much appriciated. Did them on the…
It looks like she doesn't have a cranium, but that may just be how close your camera is and the odd perspective that gives. In general, the center of the eyes sit slightly above the vertical center line of the head. This is true of all races. There is plenty of variation though, but the key is to understand the norm and…
Hi I've been testing out clay sculpt rendering, something that isn't really part of my repertoire yet and thought I would seek out advice. Clay sculpt is a private military specialist. I wanted to give him a futuristic military vest reminiscent of Crysis suits. Final render done in Mental Ray. I was wondering if anyone can…
Hello! I was practicing sculpting(This is the second thing I have ever sculpted) and I came to find that my rocks looked muddy or soft. Any tips on making the rock more solid? I was thinking of using the paint tool in mudbox to paint the spec map on the rocks black to take away the shine. Any others tips? Thanks in…
Hi. I asked about the crit for this sculpt is separate thread but it was burried under others. Could you please let me know if the quality of the sculpt is good enought? I would like to start a low poly modeling now. This is a personal, real time, portfolio piece. Simple prop, but I need to make it industry standard.…
Hi Polycount! Here's my first sculpt ever - it's (supposed to be) WWII badass Lyudmila Pavlichenko. I'm calling it done for now. Unfortunately, I can't really export this to any other software that would provide a better final rendering. My first mistake was sculpting this from Mudbox's base head mesh, and when I exported…
So this is my first proper attempt at sculpting a character, from my own base mesh to a finished, generic naked guy with smoothed over genital area. I started with a blockout in Max based on an ortho ref from the wiki. I've done probably an hours rough sculpting on the mesh now, mainly around the torso and a quick head.…
I've been working on this for a while now (i.e. too long), and was kind of on the fence as to whether or not I should post it. It's pretty boring, but I more or less just wanted some feedback on the proportions of the head. I'm sure everyone on #model_design is sick of seeing it by now, so maybe a second opinion will do me…