Hey! It's a been a very long time since I've posted on this site, as a self taught artist, I've had to do a ton of studying and practicing over the past few years to finally be able to produce an environment. I've wanted to start building a solid portfolio over the next year or so as to get a get into the industry…
Firaxis Games is looking for an exceptionally skilled Senior Environment Artist for our latest project. As the Senior Environment Artist, you will be working closely with the Project Art Director, Designer, and art team to establish asset creation pipelines along with the look and feel of the game world. The ideal…
Hi everyone! I'm an aspiring Environmental Artist that figured out what I really wanted to do at the end of my last year at my university(not fun at all), which have led me to completely reconstruct my portfolio. I have done some personal projects before this but decided for this one to use an existing concept from an…
I'm at a bit of a loss as to how to approach the texturing of the buildings in this scene I've been working on. I want it to be portfolio worthy and I also want it to show that I can texture buildings using work ready guidelines. The problem is, I'm having a hard time figuring out what the general method is by looking at…
Hey guys, we're looking for some talented people to join the Gears of War team at Black Tusk Studios (www.blacktuskstudios.com) here in Vancouver, Canada. We have several contract positions for Environment Artists and Level Artists. Were looking for Junior to Intermediate candidates so send in your resume and portfolio if…
I have a duty of making a massive environment for an MMO game. Im blocking out yet. Basically it's a dome which is almost 1.5km wide with 3 big tunnels connected to it which would lead you out of the dome. The problem: You are now aware of the dome being so huge. due to it's shape, size and limited time I'm not able to…
Hey guys, i finished my latest environment for the portfolio and i wanted to share it with you, this time is an anime style classroom that i wanted to make to see how far could i go without any retouching after the final rendering, all the images that you see are rendered in real time using Unreal. My main sources of…
Hi there, guys! I am quite new here, as well as I am to 3D-art. I recently started to learn and train myself on creating environment assets with some kind of modular use and tiling textures... Not quite got the hang of it yet, but as I said: I just started... I want to show you my first real project! So, to start on a…
Final piece for my individual project at University. Not all the construction process is shown, most of that is on my university thread, just a general breakdown. I have tried to make my own interpretation of the outside area surrounding the chamber, in the actual movie it is very dark, and shows a second chamber behind…
Hello polycount community, We are an experienced team with many of us having AAA experience under our belt, using this project to give our art a purpose instead of just making cool characters, guns and gameplay systems randomly. It is kinda boring making cool art in the freetime and then never seeing it ingame haha. So…