Most recent Progress Shot: A new scene I am working on in UE4. Consolidating my tileable workflow , procedural texturing, and the things I learned from my last project. Below is a image I Photoshopped really quickly as inspiration for some of the key components of the scene and some of the texturing. I am going for an…
this newborn sketchbook will probably contain: -textures -props/modular sets -more textures -concepts? note: feedback will be always appreciated. Looking at all those fancy threads i thought i gotta give those stylized textures a try as well. Hand painted stuff would definitely make a cool addition to my rather homogeneous…
Hi there Polycount, For a school project I am trying to learn both PBR and Unreal Engine 4. After making a couple of modular wall pieces and importing them into UE4 I'm experiencing some weird (what I guess are light) seams between my wall meshes. My question is if someone else has had this problem or a similar one. Or…
Joining Leartes and Dekogon Post Apocalyptic Real-Time Environment Art Challenge !!. Hello, For the challenge I am planning to make a gateway that has been blocked due to some kind of apocalypse/ zombie virus outbreak, For the concept I took a photo from the place where I currently live and modified it. In this challenge…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
Hey everyone!So I'm working on a personal project (I'm making the Indominous Rex Paddock from Jurassic World) to run on UE.But I just can't figure out how I would UV the walls of the paddock, I built it in a modular way like the real walls on the movie.Is one texture set enough for the walls? One segment of the wall is…
I have recently come across a problem that I have never encountered before. My UV shells are absolutely massive and do not fit inside the 0 to 1 space. I am trying to model a house to take into Unity. I set my modeling scale to meters and I didn't do anything at all to my UV editor (I assumed everything would sync up...).…
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…
I was inspired to do a Sci-Fi environment after playinf Dead Space, so I thought I'd build some modular hallway chunks that could be cloned around to create a hallway. I created a high poly mesh first, and then used that to generate a normal and AO map for my low poly version. I'll be using the AO map as a basis for my…