When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it.
Let's say I have the following example:
Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is there any way to set something like that up? I just grabbed a random texture from my HDD as an example. Is it possible to set up UDK if I wanted to have that tile over the 1 area of the meshes in UDK. I wouldn't know where to start. I couldn't come up with a decent enough set of terms to search for either which is why I decided to just post it.
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If I didn't explain it correctly I'll edit the original thread to avoid confusion.
Just use the overlay texture as the diffuse, and not have it multiplied in.
So for instance, if I had 3 meshes next to each other the entire texture would project across them evenly at whatever scale is set. Right now the mesh will only displace a portion of the square texture because the UV doesn't take up the entire texture area.
I'm half alseep typing this out so if I'm being confusing, again, just tell me and I'll try and clear things up as best I can.
Unless there is another way to use the world position node that I didn't figure out.