When I load my graph in Player it always saves the PNG with an alpha channel. But I'd prefer a 24bit PNG with only RGB channels. Is there a way to force the graph to omit the alpha channel?
This is my first (almost) finished sculpt. Currently struggling to connect the brow ridge with the cheekbone properly (marked with a blue arrow). It also looks like there's something wrong with the forehead. I had to achieve proper likeness with a very limited number of reference photos. My reference board: The brow ridge…
Good afternoon friends I have an idea for a new and interesting computer game of maritime trade and I am looking to recruit people to play the game voluntarily. I am looking for: Computer game graphic designer at the level Level C++ programmer I would appreciate suggestions here or by contacting us in the following ways:…
This is the house design I created for my personal project "Forgotten Grove". Throughout the process, I experimented with various iterations until I arrived at a solution that blends natural elements with structural components, all while maintaining the essence of a fruit-inspired concept. Arbor's mission uncovering the…
Yeah this stuff is really interesting - if I am not mistaken this could be fed directly into an old CAM/CAD system, since the patch/NURBS surface could be directly interepreted as a toolpath at any desired finesse. Whereas if it was made in polies or sculpt it would have to be subdivided down to the millions of polies…
I'm using a procedural foliage spawner in UE5 to spawn the "Toad rush" and "Rabbit rush" foliages from megascans but they seem to not appear at some distance as you can see here Apparently the foliage is there as they appear when the camera gets close to it but not when it's far. I've checked distance culling and it's set…
Hi! I'm working on a video game project by myself at this time, and one thing among many that I've been doing recently is creating a cartoony eyelid material in order to control a character's eyelids through a material rather than the usual polygonal eyelid. This is to make things easier to work with for this kind of eye…