I felt the same, its cause, I didn't bake high details for all the props. Thanks for point out though. Plus, if I could get bit feedback on textures, please.
As noted already by andreilanes32, your textures are lacking in larger forms of wear on wood. The kind you'd see from heavy use, exposure, and impacts literally knocking off chips of wood. Otherwise, your textures are mostly good. You can try adding these in as decals in-engine, or paint them the model. As for your wall, definitely toss some decal based weathering on the horizontal and lower surfaces.
Regarding textures, I think end-grain on wood cuts against growth would increase believability. Else it will look as those edges are covered with veneer.
Hi, I like how this is turning out! One thing I noticed right away is that your ground material tiling is too noticeable, I can see the same dark shape repeating over and over in these few shots. I would recommend decreasing the tiling on it, or maybe adding some extra micro details to take attention away from the darker spots.
I'm not sure how you created the material, but if you made it in designer you can increase the tiling in your material settings to get an idea of how it will look in your environment. Good luck!
Replies
Here's some more work in progress.
Thanks.
Added some dirt decals and texture variation.
Working on RGB mask for dirt and texture variation.
and thank you guys for the feedback. Appreciate it.
Hope you like it.
I'm not sure how you created the material, but if you made it in designer you can increase the tiling in your material settings to get an idea of how it will look in your environment. Good luck!