I got invited to a team to work on a 3rd person shooter for the new Ouya game console, set to be released hopefully later in the year. I'm comfortable creating 3D models of any kind whether it be weapons, game props, or human but what I'm unsure about is how to handle the normal mapping. Here I've got a .50 Caliber sniper…
Hazardous Materials Lucas "doc_rob" Hardi has made this! His thread is here! Not content with putting it in the WAYWO Thread, he also made a separate thread for it, and was even thoughtful enough to create a banner image for the top of the site! A cunning ploy, but I reckon he needs to do a bit more texture work on the…
[Portfolio] Genk56 Australia, 3d game art student. Looking for some constructive feed back on the concept i've done so far. Now before you start, i'm still some what of a noob at photoshop but intending to try and get more practice in. And these are still in progress and no where near their final stage. The character is…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital
special effects. At Platige, we combine film and advertising work with a strong
passion for art, education, and entertainment. Right now we are looking for: CHARACTER TD experienced
in…
SENIOR 3D ANIMATOR Location: Campbell, CA Job Type: Full-time, onsite contract with strong temp to perm potential Description: -->The Senior 3D animator will design and implement a matrix of animations for a diverse set of low-polygon characters targeting mobile phones. Will mentor junior animators and provide creative…
Hello everybody. Getting right down to it, I'm currently modeling out an Anti-Tank Rifle (mostly as a portfolio piece, but if it turns out well, maybe I could sell it on Cubebrush or something). At first, I tried taking a bunch of different reference images at 20% Opacity, and overlaying them to generate a sort of "master…
Last Update : Hello Guys Remember this ? I'm redoing an old scene I had, with the same graphic style a bit more details but still closer to a painting than something with a lot of detail. For now I need to rework 3 textures on the 4 I have for this small environment. Then a lot of polish, some level and brightness tweqk on…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…
Hi I have a
question regarding CPU choices and ZBrush Performance. on the ZBrush website it
states “A fast processor with multiple cores is a key item because ZBrush is
only CPU based” but whether a CPU’s fast or good is somewhat dependent as certain programs or tasks benefit from different aspects
on a CPU. So,…
Where does one ask for features or suggestion ways to make this renderer better ? I wanted to make one cause i had a few things i wanted to get past the devs: looked around didn't see a thread thought i should make one if anyone else had any ideas. /suggestions\ Ability to turning off materials, (to find what is using…