hi, I´m currently working on an organic Hi-poly-Model and I´m having a lot of trouble due to the crawling viewport performance while in subobject mode. The framerate is pretty decent in the viewport...until I enter subobject mode and start modeling, when it crawls down to about 1 fps... Is there any way to improve viewport…
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
Hi everyone. after trying to make it in the game industry as an artist for 4 years with no success I am heavily considering learning to code. I want to make games, however I haven't coded anything in 10 years and that was in Visual Basic. If I want to learn am I better off jumping straight into a language like C++ or…
Hi, My name is Jamie D and I am looking for paid inhouse or remote 3d work. I have mostly experience in making environment work but in my time have worked on characters, vehicles, weapons and props as well. Titles worked on: You can find more examples of my work on my portfolio. I have included some images below as well.…
Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…
So heres a personal work that ive been doing in my spare time for a couple of weeks now. most of te mesh is just there as place holder to know what and where im gonna put different pieces. so for now only the leg has the main pieces in place. For now im pretty sure im gona make the hands and foots a little bit smaller and…
Hi all! :D I am very inexperienced when it comes to 3D graphics. I have a problem with burnout Normal maps from high poly model. On the basis created a low poly high poly (turbosmooth including smooth general group). I put the two models at each other, I created a cage. Unfortunately, the effect is not satisfactory. Here I…
Hey Guys! :) I was browsing trough my old files a couple of days ago, and I happen to stumble over some old work. It was my idea of an Ion-Canon (Star Wars); if it was made in modern time... I have been looking for a "firsttime" project for the new Pbr method, so I have remade the textures for this one. :) Nothing fancy…
@throttlekitty you are right, every software have flaws yet look how nicely Modo is developing, Blender got whole overhaul, one of the best realtime renderer and what Maya got? For me it was that one update with uv editor. Maybe MASH as well but I cannot use it fully as it often crashes or very heavily slows down whole…
Hey guys! Sorry I didn't answer earlier! Had a LAN party here at home, playing dat LoL and Tekken all night! :) Andreas, I have emailed Touch Arcade that monster mentioned as well as TIG Source, which is an indie blog. I haven't heard from them yet. I'll try some others I guess :) might have to send a redeemable code as…