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Modelling performance in 3ds max 2013

polycounter lvl 5
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insertmesh polycounter lvl 5
hi,

I´m currently working on an organic Hi-poly-Model and I´m having a lot of trouble due to the crawling viewport performance while in subobject mode. The framerate is pretty decent in the viewport...until I enter subobject mode and start modeling, when it crawls down to about 1 fps...
Is there any way to improve viewport performance without splitting up the model in smaller chunks and then reattaching and welding after I´m done?

Or for that matter: whats your experience - up to how many polys can you model decently? 5.000? 10.000? That way I´d at least know into how many pieces i´d have to split up my model...

Replies

  • Mark Dygert
    It really depends on what kind of hardware you have and what kind of video driver you are running in 3dsmax. Max defaults to the nitrous driver which is really is geared for higher end newer hardware, if you're running older hardware you will probably want to turn off realistic mode, switch to shaded and make sure the lighting is set to default 1 light and if that doesn't really help probably switch to Direct3D.

    Configure viewport driver:
    Main Menu > Customize > Preferences > Viewports tab > Choose driver.

    Configure viewport settings:
    Main Menu > Views > viewport configuration > Light and Shadows
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    2014 can handle many more polys.
  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    Max 2012 and 2013 are pretty buggy in that regard, see if you can get access to 2014.

    Other then that however, Disable/Enable Nitrous and make sure you set the options to the lowest values in the Viewport settings as Mark mentioned.

    EDIT: Oh, also, make sure you have all fancy options under your VGA card disabled. Stuff like AA Wireframes don't do any favors during subobject mode.
  • cptSwing
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    cptSwing polycounter lvl 13
    Is Viewport performance in '14 really that much better? (using '13 and to date have seen absolutely no reason to make the switch)
  • Jet_Pilot
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    Jet_Pilot polycounter lvl 10
    try putting stuff in layers so you can easily hide chunks, or select what you want to work on, and hit Alt-q to go into isolation mode.
  • Kbrom12
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    Kbrom12 polycounter lvl 14
    cptSwing wrote: »
    Is Viewport performance in '14 really that much better? (using '13 and to date have seen absolutely no reason to make the switch)

    I use 2012 and have almost no issues in the viewport but I did try 2014 out and I saw an immediate viewport performance boost with the same scene. Using nitrous specifically. :thumbup:
  • cptSwing
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    cptSwing polycounter lvl 13
    Thanks for confirming the grass being greener on the other side! ;-)
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