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3DSmax to Unity Animation Export Problem

Hello

I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max file for download.

https://drive.google.com/file/d/0B_-Wi_YRGbRZcDE0b0tESzU2ZU0/view?usp=sharing

https://drive.google.com/file/d/0B_-Wi_YRGbRZUE9uejJLd2JLb1U/view?usp=sharing

in the attachments I have also included pics of what the correct starting and ending frames of the animation in 3ds max and the incorrect starting and ending frames in unity with red arrows to show the problem areas.

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