Seeking one 2D Sprite or 3D Environment/Background artist needed to do final artwork for a casual, war/military-based online game. This is for an isometric-based world. The links below illustrate the graphical style that we are looking for: http://bighugegames.com/ron_bts_buildings.shtml…
Hi All As a longtime lurker of the Polycount boards I just gotta share this with you all! (Seeing as it took about 3 weeks of my spare time to create!!) It was for our annual works conference. Fancy Dress Night is always a riot!! . Anyways--its a one off piece I made just for this event. Made from latex and foam using a…
I figured I'd start an art dump thread here, I be needing some feedbackz. :) First up, my portfolio lacks a realistic human (including textures) so I decided to finish up a sculpt of Deadwood's Al Swearengen I started ages ago. I'm nearing to finishing up the diffuse textures, so I can get started on the specs/fixing…
Hey there fellow polycounters! been a long while since i did a personal character through the whole pipeline, and i have done an absolute ton of learning in the past year, so I thought it would be a good time to make something fun and hopefully awesome. That said, I am going to be working on an insectoid alien ( original I…
Hello polycount. I wanted to show some work I've done this year. Mostly high poly models and low poly. The first character, Bohdan, is inpired by Clement Sauve's awesome concept work and used Dolph Lundgren, the actor as reference. The bug creature was based off of a sketch from an 3d animator, Warren Sloper. I redesigned…
Hey guys! First and foremost, what a level of other entries! A lot of great stuff there! I'm happy I can compete with all of you :) I decided to enter the contest with a new skin for Viktor. Plague Viktor will be based on a design of plague doctors. They had a characteristic beak-like masks, I'm sure everyone saw them,…
So I've been using Zbrush for a bit now and I usually create my base mesh in zbrush with Dynamesh or zspheres. Lately though I've been enjoying going back and creating low poly characters and I usually just create them in Modo or Maya quickly. My problem comes when I go to bring them in Zbrush. I usually just don't have a…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Sentinal Interactive are looking for talented artists willing to take upon the role of Junior Texture Artist and/or 3D Modeler. All candidates should be able to demonstrate exceptional texturing skills. Tasks will include: Hard-surface texturing of Aircraft, Armor, Stationary, Weaponry and Architecture. Organic Texturing…
Hello Polycount! I am the Lead Character Artist on Glass Egg Character Portfolio Project. This is the first game character that I built with my amazing team at Glass Egg Digital Media. I am responsible for the head, arms, lighting, rendering, and overall look of the character. Nguyen Ngoc Bao did the concept. Lân Ngô did…