So I've been using Zbrush for a bit now and I usually create my base mesh in zbrush with Dynamesh or zspheres.
Lately though I've been enjoying going back and creating low poly characters and I usually just create them in Modo or Maya quickly. My problem comes when I go to bring them in Zbrush. I usually just don't have a great workflow method for adding density to my model in zbrush without it either rounding all edges or if I turn off smoothing, creating very dense polys with hard edges everywhere.
Is there a good workflow out there for importing a relatively low poly model (say around 1400 tris for a character/armor)? Oh and of note I am trying to do more hand painted stuff but I like the look of making my shapes and forms in Zbrush and then using that with my hand painted stuff.
Thanks guys/gals.
Replies
Or you could try the method Faf explains in her Vertex tutorial:
http://i.imgur.com/Qq8WhqR.jpg
One of the easiest ways that I have found is to make polygroups for different smoothing groups (ie if there is a hard edge you would have two polygroups, one on each side of the edge), and then doing 'crease polygroups'