I figured I'd start an art dump thread here, I be needing some feedbackz.
First up, my portfolio lacks a realistic human (including textures) so I decided to finish up a sculpt of Deadwood's Al Swearengen I started ages ago. I'm nearing to finishing up the diffuse textures, so I can get started on the specs/fixing normals and general issues, and then it's onwards to posing and UDK!
So here's what I got so far, C&C would be
mucho appreciated!
Head textures at 1024² and body at 2048²
Edit: Gonna redo the hair, don't like it at all!
Second, I also need something badass, so here's a quicksculpt I did this week during lunchtimes, when I finish Al, I'll give this guy some proper topo, armor, etc... the works, bake a low res and bring this sucker into UDK as well.
Replies
Not too sure about the hair ..... perhaps you could add some more smaller hairs on it? Does it have normals on it ... feels very flat... but I never used alpha planes yet so I am not too sure how this could be improved.
The start of your next sculpt also looks great and I know you have been trying to change the anatomy a bit but may be the pectoralis- major has gone way too much down where it goes to the hand part. Try raising this up just a bit and see how that looks - it will be still different, but it might feel more natural.
Show us more now and good luck.
The sculpt is really badass.
Keep it coming, man!
Cheers guys! I'll fix the demon when I've got some more time, shit's heaping up around here and Sweagen needs to be finished first.
Luckily, I'm getting there! Gonna make a quick bottle texture before I head to the sack and finish up the pedestal and environment tomorrow.
d1ver: I'll see what I can do for the colors! Like maybe some patches? Although not so sure that would fit his character. But we'll see.
Anyway, here be some screens. All very much WIP mind you.
And some highres lame-ness I got to re-render because I noticed some of the meshes are intersecting... *sigh*
AlecMoody: Are you talking about the high res shots? If so, the perspective is pretty heavy on those. But I'll see what I can do on the low poly anyhow.
OtrickP: Yeah, still need to fix dem seams!
Illusive: Nope, no refs. Well, maybe some grassetti pics for detail ref, but nothing else.
Alberto: What about it?
I'll finish that monster after I finish Al, need to retopo him first.
I got minimal stretching because of Softimage's new regularize command. But I'm too tired to explain right now what that does, but I'll make you a quick rundown of the UVs when I'm done if you want.
In fact, I just finished him. Gonna do some minor comping/framing in photoshop and then I'll post some updates (sleep first!). I have to say, really happy with this guy! Here's to hoping I can land a job with this model!
Rendered in UDK.
[IMAGE HEAVY]
Will fix those in the coming few days.
Now, onward with that Demon I say!
MDShee: Not that I'm aware off, but there should be. Without censoring Al.
Big fan of yours
I actually love the model itself. The diffuse is ace. But i think you could play with the speculars a little more and yes, the lighting. YOu should try a realtime shader like xoulis. And maybe stronger AO where the neck meets the shirt etc. And id love to see another pose. Youre probably sick looking at it and could always come back i guess....
Excellent work, again. ONTO THE DEMON!