안녕하세요. 이 사진은 3ds Max 및 Maya에서 수정 된 동일한 개체입니다. A : 모든면을 스무딩 그룹 '1'로 설정 B : 모든 가장자리를 부드러운 가장자리로 설정합니다 . 3ds Max에서 스무딩 그룹을 사용할 때 오브젝트의 법선이 B (마야 사용)처럼되도록합니다. 모서리에 모서리를 추가하거나 하나 하나 일반을 고칠 필요가없는 방법이 있습니까?
Neat idea, I love warped visuals like this! Reminds me a bit of that scene in Inception where they warped Paris. I think the metallic character detracts from the scene, because it’s in a t-pose, which isn’t a visually interesting shape. The concept has a twisted pose that’s more evocative. You’ve also repeated the…
What is best practice for getting good real time rendering of tree canopies in game? Should I soften all edges in Maya before exporting or keep the Alpha Planes all hard edges? Most of these planes are 4 - 6 poly So I get a bit of bend on the branches. What's common practice? Thanks a lot!
I use mostly variations of seam brush with custom ribbon like alphas , trim smooth border and a few other custom trim brushes beyond usual clay brush + lots of custom multimesh insert and Tripart curve brushes. Fibermesh and polygroups. That's all.
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Hi, I try to unwrap UV map for a mesh like this one. And I want it to be usable with tile texture which the texture should be curved along the walkway. Though, no matter how I try to unwrap it, it will always appear distorted like this. The UV got straighten in UVlayout. And this is the result in UE4. I followed many…
Zbrush 4.0 3ds 2011 So i'm having difficulty subdividing my pillar and keeping it round, but also keeping the edges hard in certain places. I know I could create a "control edge" in 3dsmax, but that would make those edges too dense after I sub-div it. Is there a plug-in for zbrush 4.0 thats like the SmoothGroupImport ? I…
Looking really good overall, the lighting and mood are working great, especially the sunlight coming through the beams and vines. =) One small thing that stood out to me: the step in the foreground feels a bit too smooth/curved compared to the rest of the stonework. It might just be me, but since the scene leans more…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hi. :'( I'm baking a Texture Image for my 3D Model, but I'm having issues with jagged edges. Some parts on of the image has Jagged edges. The edges shows when I apply the Image to the mesh in UVMapperPro, which means it will show up when I put this object in my game. I seem to be having the same issue mentioned here when…